AI Insights · Timothy · October 2024
Top 5 Co-op Games on Android in Colombia - Q3 2024
Explore the performance of leading co-op games on Android in Colombia during Q3 2024, with insights on downloads, revenue, and active user trends.
In the third quarter of 2024, the top co-op games on Android in Colombia displayed varying performance trends, providing intriguing insights into the gaming landscape. This data, sourced from Sensor Tower, highlights the dynamics in downloads, revenue, and weekly active users.
Call of Duty: Mobile Season 10 from Activision Publishing, Inc. saw a peak in revenue at approximately $13.8K in the week of August 5, followed by a gradual decline towards September, closing the quarter at around $9K. Downloads started strong in early July with over 23K but experienced a downward trend, ending September at about 16.2K. Despite fluctuations, the game maintained a robust active user base, hovering around 270K to 300K throughout the quarter.
Roblox by Roblox Corporation demonstrated strong performance with a peak in downloads reaching 176.8K in the week of August 19. Revenue saw a moderate increase during the quarter, achieving a high of approximately $7.8K in mid-August. The weekly active users remained consistently high, averaging over 3M, indicating a stable and engaged player base.
Brawl Stars from Supercell experienced a notable surge in downloads at the beginning of September, peaking at 24.4K. Revenue showed a slight dip mid-quarter but rebounded, reaching approximately $7.8K in early September. Weekly active users showed minor fluctuations, maintaining a stable presence around the 450K mark.
eFootball™ by KONAMI showcased a significant increase in downloads in September, particularly peaking at 29.5K in the week of September 16. Revenue fluctuated throughout the quarter, with a peak of about $4.8K in mid-September. The game's active user count grew notably in September, reaching a peak of approximately 893K.
Mobile Legends: Bang Bang from Moonton experienced modest download numbers, with a slight increase towards the end of the quarter, reaching around 7.7K in late September. Revenue saw minor fluctuations, peaking at about $4.7K in early July. Active users remained relatively stable, averaging around 67K to 70K during the quarter.
For more detailed analytics and insights on mobile game performance, visit Sensor Tower.